VOGONS


Reply 40 of 77, by bitzu101

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Shponglefan wrote on Yesterday, 14:52:
bitzu101 wrote on Yesterday, 14:48:

How on earth do you put a 150 gb game on dvd's?

It worked fine when games were like 500mb to 10 12 gb.... but 150gb...?

Bluray disks can store in excess of 100 gb.

Freaking aye... did not even know them things existed. Thought there were no more blu ray players/disks for years now....

i also thought that both xbox and ps5 have done away with the optical drives...

Reply 41 of 77, by twiz11

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Shponglefan wrote on Yesterday, 14:52:
bitzu101 wrote on Yesterday, 14:48:

How on earth do you put a 150 gb game on dvd's?

It worked fine when games were like 500mb to 10 12 gb.... but 150gb...?

Bluray disks can store in excess of 100 gb.

well sure but not 500 gbs of updates and still the games being stamped on these discs and carts are incomplete and just a filler or wrapper or license thingy that acts as a shim because the games still need to download. I mean you cant just install it and play it offline off the bat

Reply 42 of 77, by Jo22

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twiz11 wrote on Yesterday, 15:03:
Shponglefan wrote on Yesterday, 14:52:
bitzu101 wrote on Yesterday, 14:48:

How on earth do you put a 150 gb game on dvd's?

It worked fine when games were like 500mb to 10 12 gb.... but 150gb...?

Bluray disks can store in excess of 100 gb.

well sure but not 500 gbs of updates and still the games being stamped on these discs and carts are incomplete and just a filler or wrapper or license thingy that acts as a shim because the games still need to download. I mean you cant just install it and play it offline off the bat

0,5 TB for a game ? 😨

How on earth would this fit on a PS5/6 HDD?!

Sony has dropped the planned 2TB of storage for the PlayStation 6 down to 1TB, to save costs.

https://www.tweaktown.com/news/110763/ps6-to- … izes/index.html

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In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Reply 43 of 77, by RetroPCCupboard

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bitzu101 wrote on Yesterday, 14:57:

Freaking aye... did not even know them things existed. Thought there were no more blu ray players/disks for years now....

i also thought that both xbox and ps5 have done away with the optical drives...

Well the drive is now optional on PS5. But the PS5 physical games are blu-ray.

Reply 44 of 77, by Joseph_Joestar

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leonardo wrote on Yesterday, 10:05:

I looked at PS4 and XBOX back when and thought: You get the game, you have to install it as if it were a PC, you have to download gigabytes of patches and updates to run the game - and at some point those things stop being available.

The PS4 era games were still mostly playable from discs, after a mandatory install to the HDD of course. But there were indeed some exceptions, where the disc only held the installer, and you had to download the rest of the game from PSN. Sadly, this became more common during the PS5 era.

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Reply 45 of 77, by bitzu101

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twiz11 wrote on Yesterday, 15:03:
Shponglefan wrote on Yesterday, 14:52:
bitzu101 wrote on Yesterday, 14:48:

How on earth do you put a 150 gb game on dvd's?

It worked fine when games were like 500mb to 10 12 gb.... but 150gb...?

Bluray disks can store in excess of 100 gb.

well sure but not 500 gbs of updates and still the games being stamped on these discs and carts are incomplete and just a filler or wrapper or license thingy that acts as a shim because the games still need to download. I mean you cant just install it and play it offline off the bat

so what is the point of the optical disk?

if you still need to connect to the internet and download stuff anyway?

think the era of the DISK has passed. updates and upgrades are now so common , would be impossible to put on disks.

Reply 46 of 77, by bitzu101

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Joseph_Joestar wrote on Yesterday, 16:03:
leonardo wrote on Yesterday, 10:05:

I looked at PS4 and XBOX back when and thought: You get the game, you have to install it as if it were a PC, you have to download gigabytes of patches and updates to run the game - and at some point those things stop being available.

The PS4 era games were still mostly playable from discs, after a mandatory install to the HDD of course. But there were indeed some exceptions, where the disc only held the installer, and you had to download the rest of the game from PSN. Sadly, this became more common during the PS5 era.

that era has passed mate...

some games are huge... and some are VERY huge... and consoles like xbox and PS5 do not have the graphical quality as on pc's... once the graphics on these consols will increase so will the space required.

in the next 10 years we will have the era of graphics that look like it s real , that will use so much space and will need so much more processing power.... don t think there is a optical media with such capacities.

Reply 47 of 77, by Joseph_Joestar

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Shponglefan wrote on Yesterday, 14:28:

Steam has also been around for 22 years. There are PC gamers that have grown up in an environment where Steam and digital distribution of PC games is the norm.

It helps that Steam is superior to PSN in every conceivable way.

Ever tried to refund a game on PSN due to bugs/crashes? Even after just 30 minutes of play time? Yeah, Sony doesn't care, and will outright deny the refund in most cases. Unless the game is super high profile and also completely, bugged like the PS4 version of Cyberpunk 2077 at launch.

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Reply 48 of 77, by Joseph_Joestar

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bitzu101 wrote on Yesterday, 16:09:

in the next 10 years we will have the era of graphics that look like it s real , that will use so much space and will need so much more processing power.... don t think there is a optical media with such capacities.

Not yet, but there is still hope.

See here: https://arstechnica.com/science/2026/02/micro … e-medium-glass/

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Reply 49 of 77, by Ozzuneoj

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jmarsh wrote on Yesterday, 14:37:
Ozzuneoj wrote on 2026-07-04, 16:51:

The ever dropping price of games

Hold up, the what now? Big name games are more expensive now than ever before. In AU pricing, 007 First Light was $100. Resident Evil 9 was $108. Death Stranding 2 was a whopping $125.

Sorry to hear about the AU pricing of games. Looks like the conversion rate for USD to AU is 0.69 to 1, so a $70 game in the US (what most AAA games are now) would be around $100 AU just with the conversion rate alone. I won't attempt to explain the difference beyond that.

In the US the price of high-profile PC games hasn't really changed all that much in 30 years, so accounting for inflation the price has actually gone down (outside of ludicrously priced collectors editions, of course). Most high profile PC games from the early to mid 90s were $49.99 US, which is the equivalent of over $110 US now. If you were shopping at small local PC\software shops some PC games could be $70-$80+ even back in the mid 90s. If we look at console games they were even worse. Nintendo 64 games could be $60-$80 from 1995 to 1998. There were even some ridiculously high priced SNES and Sega Genesis games back in the day. Phantasy Star IV was $99 US at release in ~1995 due to the complexity of the cartridge, which would be over $200 US today ($288 AUD). The normal price for big name PC games started hitting $60 around 20 years ago and it has only gone up around $10 here since then.

But, to be honest, I wasn't talking about high profile games. I can't even think of the last big-name AAA game I purchased... maybe No Man's Sky from 2016 would count, though I bought that for $24 on sale in 2017 after lots of updates. Subnautica 2 is pretty easily at AAA level of popularity but is nowhere near AAA retail price. It is currently in early access, but it's only $29.99 US (equivalent to $14 US in 1996...).

I have been buying mostly game bundles for the past 15 years, with an average price per-game that I'll actually play (not even counting the games in the bundle I have no intention of playing) somewhere in the $1-$4 range most of the time. If I buy a game on Steam or GoG it is very rarely over $20, and I get a lot of excellent games... including new games from smaller studios.

This wasn't even possible 25-30 years ago. So, on average, PC games are unquestionably cheaper than they used to be. The way we do things now would have been like going to Electronics Boutique back in the late 90s, filling a shopping cart with highly-rated games, dropping a $10 bill on the counter to pay for them and coming back every month and doing the same thing with totally new (but still great) games. Completely unheard of back then.

Now for some blitting from the back buffer.

Reply 50 of 77, by Joseph_Joestar

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Ozzuneoj wrote on Yesterday, 17:53:

This wasn't even possible 25-30 years ago.

It depends. Those "great value" re-releases of older games were around 5-10 EUR in my neck of the woods. And that was for a new, factory sealed copy. Used copies were even cheaper. For example, I bought the "BestSeller" versions of StarCraft and Diablo II for 5 EUR each around 2005 or so. I still have them, and the discs work fine even 20 years later.

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Reply 51 of 77, by Ozzuneoj

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Joseph_Joestar wrote on Yesterday, 18:26:
Ozzuneoj wrote on Yesterday, 17:53:

This wasn't even possible 25-30 years ago.

It depends. Those "great value" re-releases of older games were around 5-10 EUR in my neck of the woods. And that was for a new, factory sealed copy. Used copies were even cheaper. For example, I bought the "BestSeller" versions of StarCraft and Diablo II for 5 EUR each around 2005 or so. I still have them, and the discs work fine even 20 years later.

Oh yeah, stuff like that existed... I bought discounted games all the time. But the number of games available was quite limited once you bought the ones that were cheap. Now you can buy whole bundles of 5-20 games for $10-$20, and there can be half a dozen bundles of different games available every month or so (and that's just at Humble).

Or, brand new games can be released at $5-$6 and be popular enough to sell 15 million copies in a few weeks. That would have been like a game being released at $3 20 years ago, or around $2 back in the 90s and being popular enough to outsell Doom shareware in less than a month.

It is just a different market now, and digital-only game distribution has allowed this to happen.

Now for some blitting from the back buffer.

Reply 52 of 77, by BaronSFel001

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It is not the digitization of games that are the problem; the pioneers in shareware and disk magazines were taking full advantage of network- and subscription-based distribution decades ago, many players experiencing games totally absent from what we would consider actual physical releases. The problem is the centralization of control: from activation-based DRM, to necessitating a constant connection to the internet, to having the access to the product you already paid for arbitrarily revoked at any time. I appreciate GOG for conforming to the older, friendlier, DRM-free formula.

I think at this point ALL my gaming qualifies as retro, and this is part of the reason why.

System 20: PIII 600, LAPC-I, GUS PnP, S220, Voodoo3, SQ2500, R200, 3.0-Me
System 21: G2030 3.0, X-fi Fatal1ty, GTX 560, XP-Vista
Retro gaming (among other subjects): https://baronsfel001.wixsite.com/my-site

Reply 53 of 77, by RetroPCCupboard

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I never buy from steam any more. GOG only. I can no longer play my steam games on XP or Windows 7 because support for those OS was ended. The same will no doubt be true of Windows 10 and 11 at some point.

Reply 54 of 77, by Intel486dx33

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High speed internet.
The days of dial up modems is over and so is software piracy.

Dont copy that floppy, CD, USB, hard drive, SSD, Document, etc…..

Soon you will NOT even be able to copy anything without permission and
Royalty fees.

Soon the home printer with scanner will be illegal.

Reply 55 of 77, by wierd_w

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BaronSFel001 wrote on Yesterday, 20:25:

It is not the digitization of games that are the problem; the pioneers in shareware and disk magazines were taking full advantage of network- and subscription-based distribution decades ago, many players experiencing games totally absent from what we would consider actual physical releases. The problem is the centralization of control: from activation-based DRM, to necessitating a constant connection to the internet, to having the access to the product you already paid for arbitrarily revoked at any time. I appreciate GOG for conforming to the older, friendlier, DRM-free formula.

I think at this point ALL my gaming qualifies as retro, and this is part of the reason why.

I would say this coincides with a synthesis of 'How big is the publisher?', 'How important do they think they are?', and 'How far have they scraped the barrel for low-hanging profit sources already?'

Generally, smaller publishers, less known publishers, and newer publishers, dont press for these things.

It's the ones that are huge, with massive IP portfolios they whore out, that are so well known that they are now infamous (like EA and Ubisoft), and have squeezed and squeezed and squeezed so much already, that the only thing left is to bundle bads with their software, to increase profitability, that get up to this shit.

Sony qualifies as all 3 features.

At some point, the only way to get more profit, is to abuse the customer.

Which is exactly what these practices are.

[In past ages, we determined that mega-companies like these were bad, and we created laws that broke them up to make them smaller again, made it substantially harder for them to form, and that penalized the practices they got up to very intensely. But we've spent the better part of the century deluding ourselves that those kinds of things would never happen again, and that the consumer protection laws of the past were onerous barriers to growth and 'innovation'. And here we are.]

Reply 56 of 77, by Ozzuneoj

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Just wanted to add a small clarification here that most of my posts on this topic were made when this was part of a different thread and the discussion was a bit less focused on Sony. I personally haven't owned a Sony console since the original Playstation, nor have I ever owned an Xbox. I haven't had any interest in the console market since getting my first (personal) computer 27 years ago. Also, these days I am more interested in games from smaller devs that can afford to try something new and not have to charge so much for "safe" game releases.

In other words, I don't really have any thoughts about the Sony aspect of this other than that the physical ownership of the games and second-hand market are basically the only redeeming feature of consoles in my eyes. Get rid of that and I have even less interest in them (which I didn't think was possible).

Now for some blitting from the back buffer.

Reply 57 of 77, by wierd_w

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Sony's business antics extend outside their console centered dystopias.

Mainly through being so large that they can enforce mandatory participation, through abject refusal to let properties they manage ever leave that hell.

That again, gets back to the 'long ago, we decided that kind of thing was anticonsumer, and illegal', and 'but these days, we all nod and say 'oh yes, they deffo should be allowed to, m'hm, yes. Abosolutely.'

For what it's worth, I too almost exclusively retrogame for the exact same reasons.

Reply 58 of 77, by Joseph_Joestar

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Forgot to mention this before, but it's ironic that Sony announced the closure of the PS3 and Vita digital stores at the same time as getting rid of physical games altogether.

Whoever is running things over there is not the brightest bulb in the box.

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Reply 59 of 77, by BaronSFel001

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wierd_w wrote on Yesterday, 20:58:

[In past ages, we determined that mega-companies like these were bad, and we created laws that broke them up to make them smaller again, made it substantially harder for them to form, and that penalized the practices they got up to very intensely. But we've spent the better part of the century deluding ourselves that those kinds of things would never happen again, and that the consumer protection laws of the past were onerous barriers to growth and 'innovation'. And here we are.]

As a capitalist whose portfolio is benefitting BIGLY from American capitalism, I must submit that the upsides of lifting barriers to growth and innovation are very much true. I could not care less how much the rich get richer [or the big get bigger] so long as it grows the size of the pie for the rest of us too; Americans, at least, certainly have the opportunity to accomplish this (I am not speaking on behalf of anyone else: nation-by-nation policies are a major factor). If a player like Sony decides it has the clout to be predatory enough to deny fundamental choice to its customers (a move similar to that pulled by Nintendo in the 80s), then as far as I am concerned there is nothing stopping consumers from taking their money elsewhere.

I have already done this: as I said earlier, ALL my gaming is retro now.

System 20: PIII 600, LAPC-I, GUS PnP, S220, Voodoo3, SQ2500, R200, 3.0-Me
System 21: G2030 3.0, X-fi Fatal1ty, GTX 560, XP-Vista
Retro gaming (among other subjects): https://baronsfel001.wixsite.com/my-site