RaVeN-05 wrote on Yesterday, 16:12:Tested: Mechwarrior II : Titanium Edition
at graphics level looks like everything is looking perfect.
at performance side - it c […]
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Tested: Mechwarrior II : Titanium Edition
at graphics level looks like everything is looking perfect.
at performance side - it could drop fps to 1 and constantly varies from 1 to 60 .
Maybe my PC?
a huge hug and thanks to @BEEN_Nath_58 for guide on how to install / run mechwarrior 2 ) huge hug and thanks to Sharanga .
The first ever Cycle of testing every rredline games/apps and dos all speede3d games/apps finished.
As for now the CGL is marked as early? so i do not touch it until some game will be marked playable or you wish i could try to test them all and see what's happening.
Will initiate all over again) second cycle .
Thanks RaVeN-05! If this is with an experimental alpha build, there might be some debugging or logging code in there.
The CGL stuff isn't ready. I'm also experiencing a lot of weirdness with it. For instance cgl behaves very differently on Intel and amd cpus under dosbox-rendition. Some internal dosbox pointers which should be null aren't null on Intel cpus. Also I have a problem where the logging in some parts of my code don't work. The bits after it do, but the actual logging, where I'm trying to study the behavior of a variable under multiple runs, doesn't work. It logs once or twice and then dies, everything after the block works.
This might be optimization related.