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RReady (Rendition Verite & CGL wrapper) Test Build (Alpha 1)

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Reply 3440 of 3457, by RaVeN-05

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Streamed Myth: The Fallen Lord - everything is perfect.
Only one thing OBS have misframes (like rewind back every previous frame before showing new) could be fixed by loosing comfort, force windowed mode.

Tried to run Mechwarrior II Titanum Edition , its unfortunately hangs for me everytime with black screen. Tried dxwnd and dgvoodoo also. by debugging i spot infinite loop in kernela and rpc4.dll which doesnot tell me anything.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3441 of 3457, by sharangad

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RaVeN-05 wrote on 2026-07-05, 07:08:

Streamed Myth: The Fallen Lord - everything is perfect.
Only one thing OBS have misframes (like rewind back every previous frame before showing new) could be fixed by loosing comfort, force windowed mode.

Tried to run Mechwarrior II Titanum Edition , its unfortunately hangs for me everytime with black screen. Tried dxwnd and dgvoodoo also. by debugging i spot infinite loop in kernela and rpc4.dll which doesnot tell me anything.

Thanks for that Raven-05, it's always good to know some games work without any problems.

Mechwarrior II, you need to run the compatibility fixes which Been_Nath_058 described somewhere on this forum. I think he linked to it on this thread as well. You need to follow the steps exactly to get it going because modern Windows doesn't like it. There're some CPU/Windows compatibility settings which need to be set. The CD-ROM drive needs to be D: (this can't be changed).

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3445 of 3457, by sharangad

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RaVeN-05 wrote on 2026-07-06, 18:13:

Thanks a lot, i will try! )

You'll need dxwnd.2_06
For normal DPI systems:
https://nirvtek.com/downloads/DxWnd.RReady.v2 … d.RegularDPI.7z

For Hi-DPI systems
https://nirvtek.com/downloads/DxWnd.RReady.v2_06_07_build.7z

i'76 needs the latest DxWnd. At the moment different apps need different versions. I should probably put some time in to get this working with a single version:
https://nirvtek.com/downloads/DxWnd.RReady.v2 … d.RegularDPI.7z
Hi-DPI
https://nirvtek.com/downloads/DxWnd.RReady.v2 … uild.HighDPI.7z

You'll need to configure the path for MW2 within DxWnd. The latest and greatest version has issues on Hi-DPI systems with this game. It also seems to hide resolutions above 1920x1080. There's probably a config setting somewhere that'll fix it, but tweaking dxwnd is a full time job, it is ridiculously useful.

BTW, I just tested this and it works with 2.06.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3447 of 3457, by sharangad

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Fatal Racing runs with corrupted graphics. This game appears to be a 256 colour game in CGL mode (update: worst of all, it changes the palette of what's already on-screen, the next frame):
https://youtu.be/5ZKNXTqwaLw
(Also available at 1080p:https://www.patreon.com/Rready/posts/fatal-ra … ntent=join_link)

Battle Race and Hi-Octane start up. BR crashes to DOS and Hi-Oct keeps running with a black screen.

Last edited by sharangad on 2026-07-11, 06:17. Edited 1 time in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3449 of 3457, by sharangad

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Ok the splash screen was messed up by shader based filtering, which is essential for paletted textures since there's no hardware support for paletted textures.

The game appears to be using the same texture address for every single texture, which is why it's messed up. There's something cglLoadTextureMap is doing wrong when it generates addresses. The other CGL apps which work seem to work ok with it.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3450 of 3457, by RaVeN-05

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Tested: Team Apache
The bugs
1. esc to enter game (known, not sure if its fixable )
2. pressing "D" while in game - can't draw 3d graphics on top of 2d screen
3. pressing "O" while in game - is for options, can't draw (one frame visible when pressing esc)
4. sometimes polygons blinks with various light levels
5. to take of - pausing and unpausing game must be done. WTF?
6. sometimes when exiting mission menu can't be fully drawn
only when moving mouse on whole screen to make it redraw
piece by piece

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3451 of 3457, by sharangad

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RaVeN-05 wrote on 2026-07-12, 21:44:
Tested: Team Apache The bugs 1. esc to enter game (known, not sure if its fixable ) 2. pressing "D" while in game - can't draw 3 […]
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Tested: Team Apache
The bugs
1. esc to enter game (known, not sure if its fixable )
2. pressing "D" while in game - can't draw 3d graphics on top of 2d screen
3. pressing "O" while in game - is for options, can't draw (one frame visible when pressing esc)
4. sometimes polygons blinks with various light levels
5. to take of - pausing and unpausing game must be done. WTF?
6. sometimes when exiting mission menu can't be fully drawn
only when moving mouse on whole screen to make it redraw
piece by piece

Thanks for testing this thoroughly!

I haven't tested this very much. Taking off should just work E followed by + ten seconds later. I was aware of the exit menu screen bug and was under the impression that this was the only bug. I'll test this today. I think this game has issues with front and back buffer identification. To be more precise, rready's implementation of front and back buffer identication is broken in this game. Some games always treat buffer 0 as front and buffer 1 as back, others alternate with every buffer swap. As far as I can tell, this game uses a mixture of methods and rready is handling it badly.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3452 of 3457, by sharangad

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RaVeN-05 wrote on 2026-07-12, 21:44:

Tested: Team Apache
The bugs
1. esc to enter game (known, not sure if its fixable )

This is a bug with one of the video clips on the game cd. On win98, it renders with macroblocking, on win10/11 it locks up.

Last edited by sharangad on 2026-07-13, 14:51. Edited 1 time in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3453 of 3457, by sharangad

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Team Apache:

Youtube:
https://youtu.be/k1XGMX6nSAk
(Also on Patreon:https://www.patreon.com/Rready/posts/team-apa … ntent=join_link)

Sorry this one:
https://nirvtek.com/downloads/RReady.Alpha.20260714.001.7z
MD5: ab164086c801a1ebd53a33af16c18266
- Should correct the custom mission exit [spelling edit] screen not loading
- The credits should once again play back with this build, but otherwise identical to 20260713.001
This should fix, D key, O key and quit mission screen bugs

Try this:
https://nirvtek.com/downloads/RReady.Alpha.20260713.002.7z
MD5: d9a8c4dfdd36ebde085326ead401c4a0
- The credits should once again play back with this build, but otherwise identical to 20260713.001

https://nirvtek.com/downloads/RReady.Alpha.20260713.001.7z
MD5: 3f9c2fa0c334243d9247bc9f0daa1cdd

On Intel HD graphics, the videos and menus don't render because of driver issues.

Last edited by sharangad on 2026-07-16, 02:38. Edited 1 time in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3454 of 3457, by sharangad

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ICR2 widescreen again (32:9). This time the aspect ratio is totally correct. There're problems with the sprites and I need to fix that:

https://youtu.be/4MZZO4lctnI

Also available on my Patreon:
https://www.patreon.com/Rready/posts/indycar- … ntent=join_link

A comparison of the 4:3 standard image and 32:9 is available here:
ICR2.32To9.ComparedTo4To3.Screenshot%202026-07-15%20173211.png

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3455 of 3457, by sharangad

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ICR2 16:9:
16 To 9 ( I think this is final):
https://youtu.be/ygEFfQ0uaWA
and 21:9:
and 21:9:
https://youtu.be/8bKPCHJt118

The game's internal viewport resolution is actually in the right aspect ratio (morphic).

ICR2.16To9.ComparedTo.4To3.Screenshot%202026-07-17%20123440.png

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3456 of 3457, by RaVeN-05

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Tested: Mechwarrior II : Titanium Edition
at graphics level looks like everything is looking perfect.
at performance side - it could drop fps to 1 and constantly varies from 1 to 60 .
Maybe my PC?
a huge hug and thanks to @BEEN_Nath_58 for guide on how to install / run mechwarrior 2 ) huge hug and thanks to Sharanga .
The first ever Cycle of testing every rredline games/apps and dos all speede3d games/apps finished.
As for now the CGL is marked as early? so i do not touch it until some game will be marked playable or you wish i could try to test them all and see what's happening.
Will initiate all over again) second cycle .

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3457 of 3457, by sharangad

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RaVeN-05 wrote on Yesterday, 16:12:
Tested: Mechwarrior II : Titanium Edition at graphics level looks like everything is looking perfect. at performance side - it c […]
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Tested: Mechwarrior II : Titanium Edition
at graphics level looks like everything is looking perfect.
at performance side - it could drop fps to 1 and constantly varies from 1 to 60 .
Maybe my PC?
a huge hug and thanks to @BEEN_Nath_58 for guide on how to install / run mechwarrior 2 ) huge hug and thanks to Sharanga .
The first ever Cycle of testing every rredline games/apps and dos all speede3d games/apps finished.
As for now the CGL is marked as early? so i do not touch it until some game will be marked playable or you wish i could try to test them all and see what's happening.
Will initiate all over again) second cycle .

Thanks RaVeN-05! If this is with an experimental alpha build, there might be some debugging or logging code in there.

The CGL stuff isn't ready. I'm also experiencing a lot of weirdness with it. For instance cgl behaves very differently on Intel and amd cpus under dosbox-rendition. Some internal dosbox pointers which should be null aren't null on Intel cpus. Also I have a problem where the logging in some parts of my code don't work. The bits after it do, but the actual logging, where I'm trying to study the behavior of a variable under multiple runs, doesn't work. It logs once or twice and then dies, everything after the block works.

This might be optimization related.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready