VOGONS


First post, by Marek

User metadata
Rank Member
Rank
Member

Chaos on Deponia 4.7beta1:
https://www.gratissaugen.de/ultimatetalkies/deponia_2.html

The highlights:
- The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote. For the first Deponia game alone, it can be used on 18 different versions. And now, it can also be used for 13 different versions of Chaos on Deponia.
- Play Chaos on Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
- Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the meerkat.
- No more chopped of syllables at the beginning of sentences. This is an issue with every current version of the game.
- Credits in videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
- Spanish and Italian voice acting has the platypus bataka commentator restored.
- The time paradoxes, which were broken in every version after the initial release are fully restored.
- All 9 official subtitle languages are supported.
- Additionally, the Czech fan translation by ADV Dream is included with kind permission.
- Also the Brazilian Portuguese fan translation by scummbr.org | @scummbr is included with kind permission.
- No more missing or wrong music at the showdown.

Things formerly missing, despite present in the resources all the time:

Spoiler

- The Edna song full length, which normally only plays for a few seconds before Rufus automatically turns it off again. There is a way to play it in full lengths now.
To do that, remove the sheet music from the jukebox dwarf so he will not play when entering Gulliver's Gully the next time. Don't pick up the swordfish yet! After the generator is running again, Rufus will let it play the entire song now. Use it again to stop it. Any other action which usually starts music will also stop it.

- Pac Man's guest appearance, like seen in the press kit on the picture of Guliver's Gully. He is still there in the resources, but the view is blocked by a stand-up sign.
To remove that sign and make Pac Man visible again, just click on the sign 10 times. There is no indication that this action exists, but it acknowledges the clicks by a sound, similar to an Easter egg in the 4th game.

Like before, I won't mention such Easter eggs in the manual, but feel free to add them to Easter egg databases.

Last edited by Marek on 2026-09-18, 12:54. Edited 6 times in total.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 1 of 7, by Marek

User metadata
Rank Member
Rank
Member

Chaos on Deponia 4.7beta2:

fixes from the last beta:
- Dialog lines overlapping or not playing at all with certain characters are now fixed.
- The "Continue" button in the main menu could fail to work.
- Message for loading a quicksave works again.
- The game now stays in demo mode when there are full version resources available but any matching full version voice files are still missing, which prevents the continue button from becoming inaccessible during the building process. The ready-messages for the individual full version languages were removed.
- The developer's commentary Poki is now reliably disabled when there is no commentary in the current language installed.
- The developer's commentary songs also work now when playing in Spanish.
- The UFPE notes at the developer's commentary now have a backdrop.
- Some questlog notices could be triggered multiple times. There are more instances, which will be fixed in further updates.

Spoiler

- In the German developer's commentary Gronkh is no longer processed unnecessarily since his recordings don't suffer from poor audio in the first place.
- The lifeboat impact has the screaming sound in demo mode again.
- Goal is visible in demo mode again.
- Some comments on eggs in the platipus field guide didn't work.

more fixes from original game:
- Possible hangups fixed when using the mousewheel while the cursor is disabled.
- The mouse pointer no longer jumps annoyingly around in certain dialogue choice boxes.
- Several character animations are now lip-sync'd which weren't before.
- All hotkeys and related on-screen messages got an overhaul to work reliably.
- The "+" and "-" keys adjust the global volume only instead of all at once.

Spoiler

- Bozo no longer slides while he scratches himself.
- The knife is now reliably displayed at the cursor when returning to the game.
- Switching the plague is now synchronized with the blowing animation and is also skippable.
- Outside Doc's workshop, Rufus now finds the way to the exits from the top layer.
- Clever-Byte is now spelled consistently with a hyphen.
- Rufus now turns to Clever-Byte and to the stick when looking at the stick before picking it up for the first time.
- Clever-Byte was optimized so that his laughter no longer gets chopped off and he always turns his head when appropriate.
- Doc uses "Sie" in German and asks to come in when using an item on the electrodes before going to his office for the first time, just like using them without an item.
- The door in Doc's office no longer throws a nonsensical shadow in front of the railing.
- Talking into the pipe is now subtitled in Rufus's yellow at the other end.
- Goal now always walks up to the stairs in the pub instead of teleporting to the top before reaching them.
- The logic for the availability of the dialog option "A drink for the lady, please!" is now corrected to appear only if Rufus ordered a drink for himself, Goal is present in the bar, and the task for the currently selected part of Goal is not done yet.
- The sunglasses now fade out together with Rufus at the end of the cucumber vision.
- The inventory gets now closed correctly when using the Golden Dragon of Invisibility.
- Rufus reaches to the projector instead of behind it.
- Rufus now walks to the thread memo, even when skipping the memo before that.
- Putting back the fire platypus into the oven is now animated correctly.
- "Es ist schon geschlüpft." now plays the correct sample in German in any case.
- After using the remote on Donna in Doc's office, Rufus now walks reliably to her, no matter where he was standing.
- There developer's commentary Rufus was removed at the north pole, since he doesn't say anything here. This changes only takes effect when deleting the current profile.
- Goal speaks invisibly from the wrong position when giving her the lottery ticket after giving her the trees before she walked into the wading pool. In this situation, it also could happen that there are 2 Goals out of nowhere.
- The seer has his idle and smoking animations fixed.
- When trying to give the umbrella back to Goon or selecting the dialog option "Your umbrella doesn't work.", the correct dialog is now played, depending on if you already tried to use it as an lightning rod and if the transmitter is already done.
- The level change works reliably now at the rebel camp in chapter VI.
- The baby dolphins have their hotspot text back in German, which was missing in all multi-lingual versions.
- The grunt noise when giving the torpedo equipment to the dolphins is now playing in all languages instead of German only.
- When the rope is lowered from the crane, the frozen splash is now removed.
- At the bomb control room, Cletus no longer talks into the menu or questlog.

things formerly missing:

Spoiler

- Clever-Byte has an idle animation, which now plays.
- Rufus can order a drink for himself again and gets a different response.
- Talking to the gardener for the first time before kicking the tree has some extra lines.

experimental feature:
- Now, there is optional support for Russian localized recap and intro videos in the game. The recap will play when audio is German or English and the subtiltes are set to Russian. The Russian intro is basically the English one, but with a Russian logo, thus it only plays when audio is set to English and subtitles are set to Russian. This is not in the builder yet, but you can install it by downloading a steam depot like this:
download_depot 220740 220745 1498823047830533179
For HD, rename video.vv000 to ch35-00-v00-ru-hd.mkv, video.vv026 to ch35-00-v01-ru-hd.mkv and put them in Deponia_2_UFPE.app/Contents/Resources/videos2.000/hd
For SD, rename video.vv001 to ch35-00-v00-ru-sd.mkv, video.vv027 to ch35-00-v01-ru-sd.mkv and put them in Deponia_2_UFPE.app/Contents/Resources/videos2.000/sd
The long pause after the recap is not fixed yet.

known issues to be fixed in upcoming updates:
- Questlog behavior.
- Asynchronious English track in video cutscenes.
- Optimizing scene transitions.

For this update, you need to rebuild everything.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 2 of 7, by Marek

User metadata
Rank Member
Rank
Member

Builder 0.2 beta4:
- Fixed Visionaire crashing the GUI in some odd circumstances.

Chaos on Deponia 4.7beta3:

more fixes from the last beta:
- The game is now able to load a lua hotfix if necessary.
- The default video volume is now increased to 80%, just like in the first game.
- Better workaround for low music volume bug or music not playing at all. This also gets rid of restarting ambient tracks and resetting animations at music changes.
- Only the first hint in the savegame menu is now randomly selected. The "next hint" shows them in order now.
- The menu doors no longer get confused when hitting ESC, F5 or F8 while they are closed.
- The German Computerbild 1.1.4.2282 is now supported.
- Removed 56 MB of redundant data from resource2.001. (14 MB when built from a lossy version)
- Game stuck with no controls at the:

Spoiler

close-up fight scene.
- Rufus is now turning to the stick correctly after charging it.
- The cutscene with Garlef and Liebold having a conversation no longer triggers again after Baby Goal was convinced.
- Goal walking too slow when convincing the naive Goal last.
- Garlef's subtitles work again, when he talks from the off in Doc's lock.

more fixes from original game:
- Fix for the mouse pointer appearing inappropriately during autosaves in cutscenes.
- The menu doors are also closing when the save icon in the inventory is clicked now.
- The mouse cursor is updating faster now.
- The mouse cursor interface no longer blocks parts of hotspots in the upper left corner.
- Quicksaves can be loaded from the main menu if all play conditions are satisfied.
- Some scene transitions optimized.
- The hint text of the instructions button of the Complete Journey is no longer incorrectly located at the beck button position.

Spoiler

- At Doc's replacement parts store, Rufus reaches in front of the lamp instead of behind it.
- When traveling to the dock via the map, Rufus is now set to the map, unless the ambush is due.
- The fisherman now puts bait on his rod right after pulling something out instead of just prior to that.
- The fisherman no longer interrupts his fishing animation when talked to or when he switches between good luck and bad luck mode.
- The fisherman also uses his bait in chapter VI now. (wip)
- The ugly spot was removed from the inventory icon of the bucket.
- When showing the slides to the gondolier, there is now a reaction to that.
- In the pub, the songs will play in order automatically now.
- In the pub, Garlef's close-up is now darkened when the generator is off.
- When Bozo leaves the pub in the dark, the cup is no longer invisible until he's gone.
- Goal now looks up to Rufus when she gets involved in the conversation while talking to Gulliver before talking to her or switching characters.
- Automatic level changes also work at the market place and at the old town.
- Using the cartridges on the pipe opening at Bambina only works when the junk crabs are in there.
- You can interact with the junk crabs at the market place now.
- There is now a cutscene showing the junk crabs going back to the dark alley.
- When the junk crabs are sitting in the red pipe at the market place and the mating song is sung, they are coming back to Bambina now.
- When leaving Bambina while the junk crabs are there and the valve is open, a cutscene now shows where the junk crabs are going to.
- When using the pipe diverter while the junk crabs are sitting in the red pipe, a cutscene now shows them going back to the dark alley.
- The egg in the pipe system is now properly centered.
- When clicking on the instructions button or leaving the arena during the bataka, the fight is now properly aborted.
- The life indicators are now smoothly animated.
- The music will now fade out to play the Hoedown jingle.
- In the meerkat minigame, the stones now properly reset when clicking with it on an occupied hole.
- The pipe system minigame now waits for the developer's commentary to finish when the egg reaches the exit while it is playing.
- The door to the poet has a walk behind mask now, so Rufus can actually walk in.
- The door to the arena has a walk behind mask now, so Rufus can actually walk in.
- The door inside the pub can be heard now when Goal or Bozo leave the scene.
- Using the vacuum cleaner on the lint trap instead of the lint itself is now properly animated and with sound.
- Using the vacuum cleaner on the lint is now correctly commented on, just like when using it on the lint trap.
- Rufus now uses the wormhole animations in Doc's replacement parts store and in Doc's office, just like in the lock.
- The kissing scene now works without scene transition glitches.
- The close-up dialog with Donna-Goal switches sides instantaneously now, just like in any other close-up dialog scene.
- The diving suit no longer can become invisible.

known issues to be fixed in upcoming updates:
- Questlog behavior.
- Asynchronous English track in video cutscenes.
- Further optimizing scene transitions.
- Quite a lot of sounds from animation leaking into other screens.

more things formerly missing:

Spoiler

- You can kick the gondoliers bumper when he is off and get a differ reaction. This does not count towards the achievement.
- Looking at the sheet music stand at the gondola after he performed at Bambina but before giving him sheet music, there is a different comment on it.
- Rufus also has attack gestures in platypus bataka.

For this update, you need to rebuild everything, except for the video sequences and Complete Journey extras.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 3 of 7, by Marek

User metadata
Rank Member
Rank
Member

Chaos on Deponia 4.7beta4:

more fixes from the last beta:
- Quickload not working after starting a new game while a game is running.
- Under certain circumstances, the controls got disabled permanently when

Spoiler

changing songs on the jukebox.
- Alex the jukebox dwarf no longer gets visible when playing the developer's commentary while the flap is still closed.
- You can no longer kick the bumper when the gondolier already loaded the junk crabs.
- The lines "Hey! Open up!" and "It's me! Rufus!" are again correctly spoken by past Rufus.
- Donna-Goal is reliably gone again, when skipping the kissing scene.

more fixes from original game:
- Lipsyncing got an overhault. In some cases where the lipsync data was shorter than the audio, the game now switches back to random movements, so there is no longer text without movements.
- The lipsync data can be applied to multiple characters simultaneously now.
- Talking frame orders were corrected for several characters, so lipsync data actually makes sense. (more to come)
- Many scene transistions were optimized to behave consistent.

Spoiler

- The grayed out parts on the map of the floating black market are now aligned correctly for neiboring highlights to fit nicely.
- Rufus now actually switches on the power for every possible action with the electrodes.
- The cable is visibly laying under the board while the electrodes are switched off.
- When teasing the gardener, the fade to black is now reliably and complete and the sound effect is played in full length.
- Jumping mouse cursors also fixed in the old town now.
- When entering Captain Seagull's home, the door correctly stays on the right hinge now.
- When calling Captain Seagull on the radio, the inventory is always closed correctly now, instead of only when Rufus is at the old town.
- While the Unorganized Crime is in Doc's office, it is now possible to click on the door without a double click to start the dialogues.
- The portal in Doc's offices no longer closes when entering the lock and coming back again. Donna-Goal is escaping through it after all.
- The dialogues when future Rufus meets past Rufus are again fully working. This was broken in every version after the initial release.
- Rufus now consequently reacts differently, when answering what he actually thought of before instead of "Zeeblezooble".
- The lines "Hey! Open up!" and "It's me! Rufus!" are now said in the correct order after a time paradox.
- The crowbar is now completely visible while the space is bending.
- The time paradox minigame can be skipped now after giving at least one wrong answer.
- After Rufus vanishes due to a time paradox and going to Doc's office and back to the lock, the past Rufus no longer knocks again.
- Rufus damages the umbrella automatically now in case he did not already when giving the shoe to Goon.
- Goon no longer can be asked if he is hungry when he already got the shoe.
- At the submersible, Bozo is now correctly aligned to the trawler.

known issues to be fixed in upcoming updates:
- Further optimizing scene transitions. Mostly chapters VI and VII.
- Questlog behavior.
- Asynchronous English track in video cutscenes.
- Quite a lot of sounds from animation leaking into other screens.
- Fixing frame orders of remaining talk animations.

To update v4.7beta3 to v4.7beta4, you need to rebuild the demo and full version resources and German audio, of you're using it.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 4 of 7, by Marek

User metadata
Rank Member
Rank
Member

Chaos on Deponia 4.7beta5:

more fixes from the last beta:
- Loading a quicksave with f10 now correctly stops samples from previous scene.
- In chapter IV of the questlog, the crossed-out items no longer get checkmarked.
- The questlog mostly works as intended now. Further fixes in progress.

Spoiler

- Controls are working again in demo mode after visiting Doc and coming back out of his workshop.
- The generator sounds in the lock are now build into the demo resources. The sparks are not part of the demo, though.
- On the map, it is again possible to go to Bellevue when the grate is open.
- The gondolier again only respawns when re-entering the scene, but not when coming from a menu or loading a savegame.
- The dialog option with Garlef about the resistance is again reliably available after Gulliver mentioned its members.
- In Little Venice, Rufus no longer comments on the hatch without going to it.
- Answering with a time paradox now results in a time reset with a nice bidi-bidi-bidi effect.
- The field guide not showing the leave button when reading it at the lock is fixed now.

more fixes from original game:
- A lot of sounds no longer continue playing from the previous scenes.
- The remaining scene transitions are now optimized to behave consistently.
- A lot of voice samples which had no lipsync data has them generated with Rhubarb now.
- Lipsync timing precision improved.
- In chapter V of the questlog, the highlights are no longer drawn in front of the checkmarks.
- Subtitles are automatically turned on and voice output is turned off when the voice volume is set to 0.
- Voice output is automatically turned on when the voice volume is set to anything except 0.
- In the savegame menu, the delete button no longer moves when clicked.

Spoiler

- In the tutorial, the special cases when opening the inventory while Bozo is explaining things or Rufus was instructed to do something different, actually work as intended now.
- The screams from Rufus and Goal falling down deep in several situations are now properly timed to the sample lengths of each language.
- The fall screams now have reverb added to the English audio as well.
- Outside Doc's workshop, the upper walk-behind mask was fixed.
- The puzzle piece at the gadget shop can no longer be clicked on after it already was collected.
- Gulliver can be asked repeatedly about the toilet, so he answers in short where Rufus can get the key.
- The toilet key has a yellow halo now, just like any other item.
- The dialog option at Garlef about impressing a woman now reliably appears as soon as Goal wants to join the resistance.
- At the radio in the submersible, the pictures of the spot and of the cartridge are no longer drawn beyond the monitor frame.
- The slides are consistently dropped right after they disappear from the screen now.
- The slide of the cartridge now appears on screen immediately when Cletus is talking about it instead of later on.
- The dialog puzzle at the submersible now has a proper skip button instead of asking for it immediately. The interrogation no longer continues immediately when you enter the scene, but only when you try anything else.
- Like with other dialog puzzles, the speech disorder puzzle can also be skipped now.
- When using the windsock with the antenna before breaking it off, you actually get the landing net now instead of nothing, and an unsolvable game state.
- Coming from the lock, the left exit is now named "Doc's workshop" instead of "Doc's replacement parts store" for consistency, since the latter is never mentioned anywhere else.
- In Doc's workshop, the pipe is now correctly drawn in the foreground when Rufus is standing at the lamp.
- When Goal is sitting at the dining table, there are those two glasses on it as seen in the following cutscene video.
- When going through the portal at Doc's office, Garlef is now precisely positioned as he will be later on as well.
- It is no longer possible to walk behind the closed door at the North pole.
- It is no longer possible to drink ice tea when coming from the North pole and make a stop offshore.
- "Ice swimming" is now thoroughly choreographed.
- The questlog no longer mentions the broken transmitter. It now reflects the actual instruction to find the transmitter and modify it. After all, its broken state is not known initially, and the additional repair work is only a side issue.

known issues to be fixed in upcoming updates:
- Asynchronous English track in video cutscenes.
- Fixing frame orders of remaining talk animations.

To update v4.7beta4 to v4.7beta5, you need to rebuild the demo and full version resources and also the English dubbing if playing in English.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 5 of 7, by Marek

User metadata
Rank Member
Rank
Member

Chaos on Deponia 4.7beta6:

more fixes from the last beta:
- Using F5 or F8 on a questlog page no longer disables the inventory until the key is pressed again.
- When entering a menu with ESC, F5 or F8, you can now reliably return to the game with the same key.
- All scenes with lipsync data mismatching in playing time were re-generated to fit the actual samples.
- Questlog notices are delayed while a cutscene is running to be displayed afterwards instead of fading out invisibly.
- After loading a quicksave, the current scene is again initialized correctly.

Spoiler

- In the questlog, the talking to the Goals is now checked when the dialog options required to initiate the related sub quests are done.
- In old town, going to the window with a double click may no longer result in Rufus being too dark.
- A bunch of turning animations of the fisherman were fixed.
- Rufus no longer twitches when reaching the valve.
- After the kissing scene, the transition to Doc's office is no longer skipped.
- Jukebox music playing in wrong scenes fixed.
- Jukebox music doesn't start/stop playing in various situations.
- Goal no longer walks through the closed trawler door when skipping the enter scene.
- The fisherman no longer turns his head to Rufus before he talks in the other direction.

more fixes from original game:
- At the inventory mode selection when starting a new game, the hover effect is now working on the "back" button, too.
- The dialog interface reliably shows the fade-in effect now, also when it was preceded by a cutscene.

Spoiler

- In the tutorial, when using the mouse wheel while the developer's commentary is playing and Bozo is about to remind Rufus on what to do, he waits for the developer's comment to finish now.
- Unmounting the antenna is now commented on only when it wasn't looked at before instead of vice versa.
- The training dummy game now continues correctly after clicking the wrong body part during the yellow or red phase.
- In the questlog, the arrows are corrected to make "Find Seagull" the last connection in the Lady Goal chain, as the picture suggests to take revenge.
- You can no longer talk to Bozo about Baby-Goal or Lady-Goal after those sub-quests are done.
- At the pipe system minigame, the egg initially passes the hole at the intake pipe now.
- The projector no longer has its hotspot over half of Goal's head.
- Rufus' eye giggle animation in the close-up at the underground is no longer in an endless loop while Rufus is not giggling.
- The cat's drool is only visible after the cat licks on the window and not only before that.
- When giving something to Goal in the wading pool, she will hold the equipment correctly, even when the animations is skipped.
- Rufus now correctly asks Goal to go into the wading pool when giving Goal the air freshener trees before she was in the wading pool.
- Rufus no longer acts as if Goal was in the wading pool when giving Goal the air freshener trees while she is standing in front of the wading pool.
- Skipping the transporter animations now works reliably. The puzzle logic no longer gets disrupted and lets you get stuck doing so.

known issues to be fixed in upcoming updates:
- Asynchronous English track in video cutscenes.
- Fixing frame orders of remaining talk animations.
- More questlog fixes.

To update v4.7beta5 to v4.7beta6, depending on your options, you need to rebuild the full version resources with German and English audio and the "Complete Journey" resources. The voices2_XX.lua in the lua folder also get updated.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 6 of 7, by Marek

User metadata
Rank Member
Rank
Member

Chaos on Deponia 4.7beta7:

more fixes from the last beta:
- The questlog chapter screen no longer shows a black screen when built from the German Complete Journey DVD.
- Chapter V can only be skipped in the full version, since there is no chapter VI in the demo.

Spoiler

- The jukebox dwarf correctly continues playing when trying to give something to him and then skip the sequence.
- Going from Doc's office into the lock no longer has a pause with Rufus invisible when this sequence is skipped.
- The spade now has a proper high quality upscale when in the closeup of the garden and it wasn't picked up yet.
- At Doc's workshop, Janosch's gun is again completely visible.
- The exits and item mouse cursors appear with the correct yellow halo again after the disco scene.
- Rufus again has his walking animation when giving the shoe to Goon before modifying the umbrella.
- Goal is holding the umbrella reliably when skipping scenes while she is standing in the wading pool.
- Goal is now walking into the trawler when coming from Isla Watchit without coming from the radio tower.

more fixes from original game:

Spoiler

- The gondolier no longer continues singing his jingle when skipping the screen change sequence while he is singing.
- Now, it is only possible to ask Gulliver about the jukebox if it already has changed its song, and is currently playing.
- The mechanic at the market place no longer has transparent eyes which appear black when Rufus is standing behind him.
- When standing close to the pharmacist on the left, Rufus no longer appears behind him.
- When using the bread with the birdhouse before the flying platypus is circling, the reaching animation is now played in its entirety as well.
- When sanding in Old Town in the window and combining the tigerfish with the water platypus egg, the combined item is now given instead of nothing.
- The achievement "Animal husbandry" is now correctly granted, when the spade was used on the freezer instead of the frozen earth platypus.
- The radio of Crane the poet no longer is far too loud in the German audio track.
- Several item combinations with the juicer hat work correctly now.
- The questlog in chapter V when hovering over gentleman Rufus now says "Learn to be a gentleman" to not saying the same thing again when revealing the first hint.
- The door countdown reliably resets now when opening a menu.
- The dolphins also have a speech bubble pointer in the entrance area now.
- Goal no longer gets doubled briefly when shortening the dialog lines after she's struck by lightning.
- Wenn looking at the diving suit on deck, Bozo now comments on it, when Rufus has already picked it up.
- The hose no longer vanishes briefly when attaching it to the faucet and then to the diving suit.
- The helmet no longer flashes when descending the diving suit with the impression in the helmet.
- Bozo also has the cranking animation when ascending the knotted diving suit.

formerly missing due to script errors:

Spoiler

- When the zebrafish died after it was already reanimated, Rufus is commenting on it with one more line when trying to use it.
- There are some additional lines when descending the water filled diving suit for the first time.
- There are some lines when descending the water filled diving suit without the impression. That scene was most likely disabled due to missing animations, which are now present.

known issues to be fixed in upcoming updates:
- Asynchronous English track in video cutscenes.
- Fixing frame orders of remaining talk animations.

To update v4.7beta6 to v4.7beta7, depending on your options, you need to rebuild the full version resources with German audio. In case you previously built with the German Complete Journey DVD, you also need to rebuild the "Complete Journey" resources.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 7 of 7, by KainXVIII

User metadata
Rank Oldbie
Rank
Oldbie

Thanks! A couple of more updates and i will start my second playthrough of Deponia 2