First post, by Marek
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Chaos on Deponia 4.7beta1:
https://www.gratissaugen.de/ultimatetalkies/deponia_2.html
The highlights:
- The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote. For the first Deponia game alone, it can be used on 18 different versions. And now, it can also be used for 13 different versions of Chaos on Deponia.
- Play Chaos on Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
- Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the meerkat.
- No more chopped of syllables at the beginning of sentences. This is an issue with every current version of the game.
- Credits in videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
- Spanish and Italian voice acting has the platypus bataka commentator restored.
- The time paradoxes, which were broken in every version after the initial release are fully restored.
- All 9 official subtitle languages are supported.
- Additionally, the Czech fan translation by ADV Dream is included with kind permission.
- Also the Brazilian Portuguese fan translation by scummbr.org | @scummbr is included with kind permission.
- No more missing or wrong music at the showdown.
It came to my attention that the use of AI tools are a very sensitive matter, so I added that to the FAQ for the sake of transparency, and also post a copy of that right here:
Was AI used in the making of this fan patch?
Yes, it was used for the following:
- One close-up background got a better upscale.
- Upscales of the spade and for the box at the Flag-O-Mat, which were missing in the close-ups.
- A missing voice line was generated in German and English.
- Another voice line was generated partially in order to fix a cutting error in the German audio.
- The "Trumpets and fiddling" was generated for the final verse in the long version of "The Mating Song of the Junk Crabs". Here, I made an exception to my rule about not using generated music, because it really felt like something was missing. If someone can record real trumpets and violins that fit the piece and are of decent quality, I’ll gladly replace the generated instruments with those and gratefully credit the musicians in the Highlights section.
- The singing of the gondolier was separated from the instruments in order to remaster the Italian and Spanish versions in stereo.
- Missing and obviously wrong lipsync data was generated with Rhubarb and then converted with my own tool.
AI was especially not used for:
- Coding the Ultimate Fan Patch Edition Builder
- Coding all the script fixes
- Remastering the developer's commentary in German and English. Those were first remastered carefully by hand and then measured with a tool I wrote to generate FFMPEG commands that can replicate the previously hand crafted adjustments to volume and dynamics of the samples.
Things formerly missing, despite present in the resources all the time:
- The Edna song full length, which normally only plays for a few seconds before Rufus automatically turns it off again. There is a way to play it in full lengths now.
To do that, remove the sheet music from the jukebox dwarf so he will not play when entering Gulliver's Gully the next time. Don't pick up the swordfish yet! After the generator is running again, Rufus will let it play the entire song now. Use it again to stop it. Any other action which usually starts music will also stop it.
- Pac Man's guest appearance, like seen in the press kit on the picture of Guliver's Gully. He is still there in the resources, but the view is blocked by a stand-up sign.
To remove that sign and make Pac Man visible again, just click on the sign 10 times. There is no indication that this action exists, but it acknowledges the clicks by a sound, similar to an Easter egg in the 4th game.
Like before, I won't mention such Easter eggs in the manual, but feel free to add them to Easter egg databases.
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