Reply 60 of 77, by The Solutor
dosmax wrote on Today, 18:45:Best emulator for hassle free statically linked 3Dfx games ever! I don't think I have seen EF2000 GFX+ running so buttery smooth […]
Best emulator for hassle free statically linked 3Dfx games ever! I don't think I have seen EF2000 GFX+ running so buttery smooth at high resolutions without any stutter ever before.
I can't get dynamically linked ones like Tomb Raider or the second Descent II 3dfx patch (d2_3dfx.exe) working for some reason though (rust-dos 1.3.1). Tried various different glide2x.ovl versions from different Voodoo 1+2 driver packages, but none worked. Maybe someone can point me at a glide2x.ovl version that does the trick? Or did I miss something I have to do besides copying the .ovl into the game folder?
Thanks in advance. Any help would be much appreciated.
While I'm at it two feature suggestions:
1. A custom framerate cap for VRR mode (or in general if possible) would be great. More precise in terms of smooth output than tinkering with cycles count.
2. Antialiasing for Voodoo via OpenGL would be fantastic. Forcing AA through the nVidia control panel doesn't work unfortunately. Judging from past experience with fumbling that into a custom D2-XL build that may not be a one-line fix though, might require adding multisampled framebuffer support.
For tombraider you don't need any ovl, just the right tomb.exe for 3dfx, likely it's the same for other 3dfx dos games.
Perhaps tombraider 3dfx seems to do FSAA pushing F3
