VOGONS


First post, by DarkTemplar

User metadata
Rank Newbie
Rank
Newbie

Hi everyone,

I'm Daniel, also known for the Doom modding page Realm667 and a certain amount of more or lesser knon mods for Doom. While concentrating mostly on that scene, SimCity 2000 has stayed with me for decades, and I've been working on a personal project in the past weeks to bring new possibilities to those familiar cities: Reticulating Splines.

logo_hires_onpoint_small.png

It's built on OpenSC2K, the open-source reimplementation of SimCity 2000. Huge thanks to Nicholas Ochoa and the OpenSC2K contributors—their work is the foundation that makes this project possible.

The idea is to keep the classic experience while giving you more ways to enjoy it:

  • Import graphics, music and sounds from your own supported SimCity 2000 copy.
  • Add atmosphere with day/night lighting, weather and seasonal effects.
  • Explore larger maps, additional building tools and quality-of-life improvements.
  • Customize your experience with mods and alternative graphics and audio.
  • Keep things classic by playing with enhancements disabled.

Don't own the original? Optional replacement graphics and audio let you play without original game assets.

intro-1.jpg
dayandnight.jpg
footer-back.jpg

This is still a work in progress, and I'd love help testing it. My personal estimate is that the simulation is around 99% faithful to the original—not a measured compatibility guarantee. Experienced players who can spot unexpected behaviour would be especially helpful.

Multiplayer is currently in beta and under active development. Please expect rough edges.

I'm not a programmer by background. I provide the ideas, direction and testing, and use OpenAI Codex to help implement the additions. I want to be open about that and give proper credit to the people behind OpenSC2K.

Screenshots, features and the GitHub project are linked here:
https://rs.realm667.com/

If you try it, I'd love to hear what feels right, what feels off, and which city you brought back to life.
Dan

Reply 1 of 15, by jmarsh

User metadata
Rank Oldbie
Rank
Oldbie

So you took an existing open source remake of SC2000, spruced it up with AI and now expect people to fund it? I went to the website and was immediately hit with an intrusive pop-up asking for donations.
Your opening paragraph says you've been working on this "in the past weeks" yet you've already spent several thousand euros?

Reply 2 of 15, by DarkTemplar

User metadata
Rank Newbie
Rank
Newbie

Well, according to the license rules there is nothing wrong with giving people the opportunity to support the project by donating. And yes, the current input is arund $ 2.500 which happens quite fast if you are working with OpenAI Astra in High-Mode to get the ideas properly integrated.

There is absolutely no need to donate, I do not force anyone, the project is free to download. You "can" if you want to support, you don't have to.

And I can already tell you, it's not simply "spruced up", it's quite a bit more complex in terms of concept and realization 😀 Feel free to give it a try!

Reply 3 of 15, by vetz

User metadata
Rank l33t
Rank
l33t

As a long time fan of Simcity 2000 I think this looks very interesting, especially the graphical enhancements.

I'm not that familiar with OpenSC2K and while checking that project many features seem to overlap. Beyond the graphics and network play, what is the features that is special to this project?

3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)
3D Acceleration Comparison Episodes

Reply 4 of 15, by DarkTemplar

User metadata
Rank Newbie
Rank
Newbie

All OpenSC2K features are included as Reticulatung Splines is a fork.

What makes this project so special is actually the environment and weather effects which are generated to build upon the graphical existing style of SimCity2000. I think this can be considered as a SimCity2000+

Reply 5 of 15, by Thandor

User metadata
Rank Member
Rank
Member

The river in the screenshot looks very nice! I like the improved graphics.

I've tried v.0.3.0-rs.4 on macOS 27.0.1 and imported the graphics file from the DOS-version of Sim City 2000. The game works but the graphics are grey scale and the menu items don't show up (they show number 1 to 18). Also the console displays error: "ERROR: Parameter "version" is null.
at: version_get_shader (./servers/rendering/renderer_rd/shader_rd.h:203)".

thandor.net - hardware
And the rest of us would be carousing the aisles, stuffing baloney.

Reply 6 of 15, by Nemo1985

User metadata
Rank Oldbie
Rank
Oldbie

One of the things I liked of Sim City 2k were the serious\demential newspaper articles, how is the support of them in this reimplementation compared to OpenSC2K?
How is it the support for localized versions of the original game?

Reply 7 of 15, by megatog615

User metadata
Rank Member
Rank
Member
jmarsh wrote on 2026-10-17, 10:47:

So you took an existing open source remake of SC2000, spruced it up with AI and now expect people to fund it? I went to the website and was immediately hit with an intrusive pop-up asking for donations.
Your opening paragraph says you've been working on this "in the past weeks" yet you've already spent several thousand euros?

AI-assisted fork of an AI-written reimplementation based upon the work of sc2kfix. If you want to play an open source version of Sim City 2000 just use sc2kfix.

You AI slop bores me.
Hoping to get my PicoIDE soon.

Reply 8 of 15, by DarkTemplar

User metadata
Rank Newbie
Rank
Newbie

@megetog615 the great thing about this is: Freedom of choice. Play whatever you like the most 😉

@Nemo1985 - I am not aware of that features. You do get the classic ingame newspapers but what do you mean with serious/demential news?

@Thandor - Can you share screenshots, your macOS version and more information about the issues?

Reply 9 of 15, by Thandor

User metadata
Rank Member
Rank
Member
DarkTemplar wrote on Today, 10:37:

@Thandor - Can you share screenshots, your macOS version and more information about the issues?

I've attached a screenshot. Running macOS 27.0.1 on Apple M4. When I use "Export City as PNG" I'll end up with a .PNG file that does include the original graphics so this indicates that the original Sim City 2000 DOS version graphics are loaded correctly (which I imported when the game asked me to).

The screenshot is taken with version v.0.3.0-rs.4 but I've also tested v.0.3.0-rs.5 which has the same problem.

thandor.net - hardware
And the rest of us would be carousing the aisles, stuffing baloney.

Reply 10 of 15, by AlaricD

User metadata
Rank Oldbie
Rank
Oldbie
DarkTemplar wrote on 2026-10-17, 08:18:

I... use OpenAI Codex...

Gross.
To think I read almost all your load-bearing wall of self-gratulatory text and then BAM see that you support clank coding.

Reply 12 of 15, by DarkTemplar

User metadata
Rank Newbie
Rank
Newbie

@Thandor - Thanks for the explanation, I will try to find a solution, just stay tuned on GitHub for a fixed version in the near future 😀

Reply 13 of 15, by gerry

User metadata
Rank l33t
Rank
l33t
DarkTemplar wrote on 2026-10-17, 08:18:

Hi everyone,

I'm Daniel, also known for the Doom modding page Realm667 and a certain amount of more or lesser knon mods for Doom. While concentrating mostly on that scene, SimCity 2000 has stayed with me for decades, and I've been working on a personal project in the past weeks to bring new possibilities to those familiar cities: Reticulating Splines.

This is indeed cool

for a moment there, as i read your doom background, i imagined a sim city 2000 > wad tool, build a city and then enter that city as Doomguy!

Reply 14 of 15, by Thandor

User metadata
Rank Member
Rank
Member
gerry wrote on Today, 16:43:
DarkTemplar wrote on 2026-10-17, 08:18:

Hi everyone,

I'm Daniel, also known for the Doom modding page Realm667 and a certain amount of more or lesser knon mods for Doom. While concentrating mostly on that scene, SimCity 2000 has stayed with me for decades, and I've been working on a personal project in the past weeks to bring new possibilities to those familiar cities: Reticulating Splines.

This is indeed cool

for a moment there, as i read your doom background, i imagined a sim city 2000 > wad tool, build a city and then enter that city as Doomguy!

The Streets of DoomCity or The Doomed Streets of SimCity 😀.

thandor.net - hardware
And the rest of us would be carousing the aisles, stuffing baloney.