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RReady (Rendition Verite wrapper) Test Build (Alpha 1)

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Reply 3100 of 3104, by sharangad

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sharangad wrote on 2025-08-17, 11:07:

I *think* the messed up colours is a time of day simulation. I noticed it in yt videos, but I will test it. Anything to fire up the old retro PC.

Maybe not.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3102 of 3104, by sharangad

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Scorched Planet fixes:
https://nirvtek.com/downloads/RReady.Alpha.20250817.002.7z
MD5: 630fb2fb7d1f780c6713ce0ff6cbcee5

- Chroma keying fix (fully run through shaders)
- Civilians/Soldiers colours changing fixed.
[EDIT2] Raven-05, please hold off on testing this with SP. There're a few more things to test.[/EDIT].

[EDIT]
More Ovals: Nazareth '98,'97, Nashville and Motegi are now Rendition Ready.
https://youtu.be/m2ALY1Gt_Do
Only the first two need mip map reduced tracks (link in video description).

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3103 of 3104, by sharangad

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https://nirvtek.com/downloads/RReady.Alpha.20 … enBugFix.001.7z
MD5: 545b3f133b9e09421c9e59bd5b7ceadc
- Scorched Planet models changing colour and chroma keying issues fixed. The game should always be run in FIFo mode (type Set SPEEDY3D_DMA=0 [ENTER]) before running the game. (Many thanks to Raven-05 (@WhiteMagicRaven)).
- Critical issue with frame generation corrected. Frame gen should be working 100%. The frame generation and rendering code was correct but vsync state changes in response to the rendition command V_FIFO_WAIT_FOR_DISPLAY_SWITCH threw a spanner in the works. Intermediate frames should be visible in videos and the expected smoothness should be present everywhere (Many thanks to Niels Heusinkveld for the vsync tip).

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3104 of 3104, by sharangad

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RReady on a Steam Deck:
https://youtu.be/NMdgPR042DY

[EDIT]
This is even more embarrassing, there's another bug in frame gen. It notifies the caller that the last rendered frame is visible after the interpolated frame, preceding the last frame is rendered.
I'll deal with this tomorrow.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready