RaVeN-05 wrote on Yesterday, 08:48:
These 2 is actually one just for various regions, if one can't apply another will
Ah ok, so one of them should be enough. The version on disc doesn't work at all.
[EDIT
Snetterton, Solitude and Sebring are now Rendition Ready:
https://youtu.be/yTWrZTtRefU
The Radeon geometry shader bug I'm experiencing with an R7 240 might be unfixable. It looks like a driver bug, so vQuake engine games look to be a no no. I think newer Radeons don't have this bug, unless someone tells me otherwise. I can't find anything wrong with the code (QSpan shaders). I've added a suboptimal codepath using software span generation (host CPU) (rendition.cfg : softwareqspan=1), but it's currently incomplete. The perspective correction has errors in this codepath, so warped textures at weird angles are the order of the day. It's quite shocking. Even the vertex/geometry shaders don't do the perspective correction, interpolating the correction factor and applying per pixel correction in the fragment shader. Doing the correction at the vertex or geometry shader results in distorted textures, which just goes to show how far out Verité class hardware really was back in the day.
[/EDIT]