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Sony plans to end the production of physical games in 2028

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Reply 60 of 76, by Law212

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Everything went downhill when they closed Rogers and Blockbuster stores. Going to those stores and renting movies or games, and buying used games was the best. Its too bad so many people wont experience that.

Reply 61 of 76, by twiz11

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Law212 wrote on Today, 15:09:

Everything went downhill when they closed Rogers and Blockbuster stores. Going to those stores and renting movies or games, and buying used games was the best. Its too bad so many people wont experience that.

yea going to blockbuster and renting n64 games like demo derby or quake 1. Whats the different when you rent you didnt own anyway so when you license a game that the companys servers can shutdown and leave you with a disc coaster uh drink coaster. I think we dont own the means of production anymore.

Reply 62 of 76, by Law212

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We never owned the means of production. Though with old games you couldnt get locked out when a dev got greedy.
As long as you have the hardware and the game cart you can play until you die, then your kid can play those games too. Modern games not only are mostly bland and terrible these days, but will your kid be able to play his favourite 2026 game 30 years from now? Probably not.

Reply 63 of 76, by twiz11

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Law212 wrote on Today, 15:51:

We never owned the means of production. Though with old games you couldnt get locked out when a dev got greedy.
As long as you have the hardware and the game cart you can play until you die, then your kid can play those games too. Modern games not only are mostly bland and terrible these days, but will your kid be able to play his favourite 2026 game 30 years from now? Probably not.

hehe a remaster of a remaster of a remaster in 2060. of course not but then again will people still work on quake source ports or porting doom to new things? maybe not even if the code is free for all

Reply 64 of 76, by Law212

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twiz11 wrote on Today, 15:59:
Law212 wrote on Today, 15:51:

We never owned the means of production. Though with old games you couldnt get locked out when a dev got greedy.
As long as you have the hardware and the game cart you can play until you die, then your kid can play those games too. Modern games not only are mostly bland and terrible these days, but will your kid be able to play his favourite 2026 game 30 years from now? Probably not.

hehe a remaster of a remaster of a remaster in 2060. of course not but then again will people still work on quake source ports or porting doom to new things? maybe not even if the code is free for all

Well Doom is eternal.

Reply 65 of 76, by twiz11

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Law212 wrote on Today, 16:01:
twiz11 wrote on Today, 15:59:
Law212 wrote on Today, 15:51:

We never owned the means of production. Though with old games you couldnt get locked out when a dev got greedy.
As long as you have the hardware and the game cart you can play until you die, then your kid can play those games too. Modern games not only are mostly bland and terrible these days, but will your kid be able to play his favourite 2026 game 30 years from now? Probably not.

hehe a remaster of a remaster of a remaster in 2060. of course not but then again will people still work on quake source ports or porting doom to new things? maybe not even if the code is free for all

Well Doom is eternal.

thanks to carmack freedoom is eternal

Reply 66 of 76, by twiz11

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Law212 wrote on Today, 15:51:

We never owned the means of production. Though with old games you couldnt get locked out when a dev got greedy.
As long as you have the hardware and the game cart you can play until you die, then your kid can play those games too. Modern games not only are mostly bland and terrible these days, but will your kid be able to play his favourite 2026 game 30 years from now? Probably not.

of course physical media offline is very static, and i guess the world wants hyperinterative dynamic content that they cant get from offline physical media. i mean if you play halo 1 many times it wont change so you look to the internet for mods and stuff. Plus what about lets plays and the video is there so you can imagine the experience but all games invove pushing buttons moving pawns and hand gestures. Im boiling down games to their parts. Theres no way to preserve the experience of what it was like day one anymore.

Reply 67 of 76, by Jo22

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twiz11 wrote on Today, 16:05:
Law212 wrote on Today, 15:51:

We never owned the means of production. Though with old games you couldnt get locked out when a dev got greedy.
As long as you have the hardware and the game cart you can play until you die, then your kid can play those games too. Modern games not only are mostly bland and terrible these days, but will your kid be able to play his favourite 2026 game 30 years from now? Probably not.

of course physical media offline is very static, and i guess the world wants hyperinterative dynamic content that they cant get from offline physical media. i mean if you play halo 1 many times it wont change so you look to the internet for mods and stuff. Plus what about lets plays and the video is there so you can imagine the experience but all games invove pushing buttons moving pawns and hand gestures. Im boiling down games to their parts. Theres no way to preserve the experience of what it was like day one anymore.

Not really "let's plays" in the common sense, but in the 90s some PC game magazines had video reviews on their cover CDs.
This dates back to at least 1994, I think. Video files were stored in either *.avi, *.mov or *.mpg.
Just saying, because I basically grew up with multimedia/shareware CDs before the internet became so mandatory.

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Reply 68 of 76, by rmay635703

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bitzu101 wrote on Yesterday, 14:57:
Shponglefan wrote on Yesterday, 14:52:
bitzu101 wrote on Yesterday, 14:48:

How on earth do you put a 150 gb game on dvd's?

It worked fine when games were like 500mb to 10 12 gb.... but 150gb...?

Bluray disks can store in excess of 100 gb.

Freaking aye... did not even know them things existed. Thought there were no more blu ray players/disks for years now....

i also thought that both xbox and ps5 have done away with the optical drives...

Petabit glass dvd like disks exist in a lab.

Portable Physical media started getting less and less investment as dvd released.
AKA if proper investment had continued we likely would have had 200tb physical media 10 years ago, but already before that manufacturers were skimping on the creation of increasingly more massive consumer non-writable media

Reply 69 of 76, by RetroGamer4Ever

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Sony and Panasonic controlled the optical media industry with an Iron Fist, in a Velvet Glove. There were innovations coming out of smaller players, but the Dynamic Duo veto'd or stifled all of them, to protect their own investments and patent royalties. Now, the industry is all but dead and exists in name only, with the majority of recordable discs coming out of Chinese replication factories and offering nothing special, while drives are getting rarer by the year.

Reply 70 of 76, by bitzu101

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twiz11 wrote on Today, 15:25:
Law212 wrote on Today, 15:09:

Everything went downhill when they closed Rogers and Blockbuster stores. Going to those stores and renting movies or games, and buying used games was the best. Its too bad so many people wont experience that.

yea going to blockbuster and renting n64 games like demo derby or quake 1. Whats the different when you rent you didnt own anyway so when you license a game that the companys servers can shutdown and leave you with a disc coaster uh drink coaster. I think we dont own the means of production anymore.

think the issue is slightly bigger than that.

the problem is mainly with the optical drive. yes , u can get triple layer blu ray , etc , but the actual storage is and will not be enough for the future. also , optical disks scratch , and become unusable.

flash disks may be a solution , maybe make READ ONLY usb flash drives. u get better storage , terrabytes if needed , they are much faster than optical diks... dunno how long they last unpowered...

Reply 71 of 76, by wierd_w

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BaronSFel001 wrote on Today, 13:35:
wierd_w wrote on Yesterday, 20:58:

[In past ages, we determined that mega-companies like these were bad, and we created laws that broke them up to make them smaller again, made it substantially harder for them to form, and that penalized the practices they got up to very intensely. But we've spent the better part of the century deluding ourselves that those kinds of things would never happen again, and that the consumer protection laws of the past were onerous barriers to growth and 'innovation'. And here we are.]

As a capitalist whose portfolio is benefitting BIGLY from American capitalism, I must submit that the upsides of lifting barriers to growth and innovation are very much true. I could not care less how much the rich get richer [or the big get bigger] so long as it grows the size of the pie for the rest of us too; Americans, at least, certainly have the opportunity to accomplish this (I am not speaking on behalf of anyone else: nation-by-nation policies are a major factor). If a player like Sony decides it has the clout to be predatory enough to deny fundamental choice to its customers (a move similar to that pulled by Nintendo in the 80s), then as far as I am concerned there is nothing stopping consumers from taking their money elsewhere.

I have already done this: as I said earlier, ALL my gaming is retro now.

Under ordinary conditions, I am 'ambivalent' about people being successful.

When it comes to government, though, the duty they are assigned to do is the protection of its citizens, and the protection of their liberties and rights.

Not the assurance of future profitability of commercial ventures.

Where these two collide, is where regulation is necessary.

Reply 72 of 76, by Law212

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bitzu101 wrote on Today, 17:14:
think the issue is slightly bigger than that. […]
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twiz11 wrote on Today, 15:25:
Law212 wrote on Today, 15:09:

Everything went downhill when they closed Rogers and Blockbuster stores. Going to those stores and renting movies or games, and buying used games was the best. Its too bad so many people wont experience that.

yea going to blockbuster and renting n64 games like demo derby or quake 1. Whats the different when you rent you didnt own anyway so when you license a game that the companys servers can shutdown and leave you with a disc coaster uh drink coaster. I think we dont own the means of production anymore.

think the issue is slightly bigger than that.

the problem is mainly with the optical drive. yes , u can get triple layer blu ray , etc , but the actual storage is and will not be enough for the future. also , optical disks scratch , and become unusable.

flash disks may be a solution , maybe make READ ONLY usb flash drives. u get better storage , terrabytes if needed , they are much faster than optical diks... dunno how long they last unpowered...

Games on multiple disks was never really an issue. Yes they can scratch but I have had games since the 90s that still work because they were taken care of . I have floppies from the 80s that still work.

Reply 73 of 76, by BaronSFel001

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wierd_w wrote on 47 minutes ago:

When it comes to government, though, the duty they are assigned to do is the protection of its citizens, and the protection of their liberties and rights.

Not the assurance of future profitability of commercial ventures.

Where these two collide, is where regulation is necessary.

As I said, I am a capitalist: I see those two factors as supposed to be complementing instead of in conflict, as did those who founded America 250 years ago. It is we the consumers endowed with the power of choice, to take our money where we choose when a company (in our freedom of judgment) starts being bad. This is no different: I dislike this change, but it is not the only reason I have already exercised my liberty to cease patronage of Sony's products [in fact I own no Sony console newer than PS3].

Apologies if I got off-topic. I specialize in helping people prosper in a free market economy; the notion that government ought to step in and regulate just because people dislike the course a business chooses to take (which IS the case here, NOT some sinister monopolistic bullying or anything that crosses the line into infringing on people's rights) is toxic to that prosperity because such undue intervention only increases cost of business (and lowers opportunity) for EVERYONE. Anyways, digression over.

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Reply 74 of 76, by Law212

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BaronSFel001 wrote on 27 minutes ago:
wierd_w wrote on 47 minutes ago:

When it comes to government, though, the duty they are assigned to do is the protection of its citizens, and the protection of their liberties and rights.

Not the assurance of future profitability of commercial ventures.

Where these two collide, is where regulation is necessary.

As I said, I am a capitalist: I see those two factors as supposed to be complementing instead of in conflict, as did those who founded America 250 years ago. It is we the consumers endowed with the power of choice, to take our money where we choose when a company (in our freedom of judgment) starts being bad. This is no different: I dislike this change, but it is not the only reason I have already exercised my liberty to cease patronage of Sony's products [in fact I own no Sony console newer than PS3].

Apologies if I got off-topic. I specialize in helping people prosper in a free market economy; the notion that government ought to step in and regulate just because people dislike the course a business chooses to take (which IS the case here, NOT some sinister monopolistic bullying or anything that crosses the line into infringing on people's rights) is toxic to that prosperity because such undue intervention only increases cost of business (and lowers opportunity) for EVERYONE. Anyways, digression over.

Exactly. Well said

Reply 75 of 76, by wierd_w

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The real issue was resale of licenses tied to physical discs.

It came up in the 90s, where software makers wanted (THEN!) to assert nontransferrability.

They were shut down by consumer friendly courts and legislators, who said the software was a durable good, manifested in the form of the distribution media.

Microsoft however, was undaunted, and created their infamous shrinkwrap license methodologies.

These were initially successful, but suffered numerous legal challenges, ending in the requirement for users to tracibly agree to the user license agreement (that forbids transfer), before installing it.

The durability verbiage continued to hold sway in courts though, for things that were embedded in durable forms, like games inside game cartridges. At the time, games were not 'installable', and played directly from the game media.

I would argue that the game industry's push away from persistent, physical media has much less to do with updates and patches, and much more to do with the prevention of transfer of functional software to additional parties, aka, second hand markets.

By fully eliminating discs, they fully eliminate all sources of prior legal challenge.

Its not about cost savings or any of that shit. It's purely profit and platform control oriented.

Reply 76 of 76, by Joseph_Joestar

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It seems that Sony has been sending PS+ discount offers to people who canceled their subscription in protest.

Meanwhile, the online petition against abolishing physical games just surpassed 225k verified signatures. So yeah, it looks like Sony underestimated the number of people who don't approve of their all-digital dystopia.

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