VOGONS


First post, by ModernMan

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Loading from DOS or windows brings up a black and white page of
“Select a screen format by selecting its letter”
So once selected that in DOS it returns its self back to the command prompt WTF!
But In windows it takes you to the actuall arts package its self!
And with a drop down menu of one of them being "pitcher" and one of those
options being save/ save as.
unfortunitly non of the file type options means anything to me!
options of like ".LBM, old and PCX

https://www.google.co.uk/url?esrc=s&q=&rct=j& … cpa8sNuS77o25CB

Reply 1 of 3, by leileilol

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ModernMan wrote on Yesterday, 21:49:

unfortunitly non of the file type options means anything to me!
options of like ".LBM, old and PCX

well yeah, did you expect deluxe paint to be paint shop pro? It's an amiga tool from before JPEG and PNG, brought over to work with those indexed color palette formats. And considering the ubiquity of DP's fonts, art, extremely recognizable flood gradients, etc. among commercial games in the west then, it had to be good for something...

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long live PCem
FUCK "AI". It is a tool of fascism. We do not need it. We do not use it.

Reply 2 of 3, by Grzyb

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From what I recall, Deluxe Paint was the most popular graphics program for Amiga, but not very popular on the PC.
For the PC, Zsoft Paintbrush seemed the #1, and later on there was Neopaint.

And yes - considering that great many games originated on Amiga, it was normal to see stuff from DP even in games for other platforms.

In 2003, I voted in favour of joining the European Union. However, due to later developments - especially the restrictions on cash usage - I have withdrawn my support. DOWN WITH THE EU!

Reply 3 of 3, by Jo22

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In video games, DP was used for animation (palette cycling), pixel art (backgrounds etc) and creating character sprites.

https://segaretro.org/Deluxe_Paint

The latest versions always were available on Amiga (first).
Maybe that's why Amiga had been prioritized.

Though the ST version wasn't bad, either, it seems.
https://stcarchiv.de/st-magazin/1991/01/deluxe-paint

While the final DOS version supported SVGA and huge screen resolutions.
DOS platform also had the Deluxe Paint Animation sister product, which was limitedcto VGA mode 13h (320x200 256c).

https://en.wikipedia.org/wiki/Deluxe_Paint#Versions
https://en.wikipedia.org/wiki/Deluxe_Paint_Animation

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