VOGONS


Reply 1260 of 1267, by theelf

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ViTi95 wrote on 2026-04-19, 22:16:

I'll take a look, I'm sure I introduced a bug when I made changes to how the executable's texts are stored 😅

Hi!! how are you? do you think is possible to keep sprites in high resolution while use low mode?

Reply 1261 of 1267, by ViTi95

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Hi! It's definitely possible to have different detail levels for sprites and world rendering, but it all comes down to having spare time to develop it, which sadly I don't have right now. Also, keep in mind that some walls are actually rendered as sprites, so this might cause some unexpected behavior.

https://www.youtube.com/@viti95

Reply 1262 of 1267, by ViTi95

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New release, FastDoom 1.3.0

Changelog:

- Improved frame interpolation in uncapped framerate modes for smoother rendering
- Fixed frame skipping in uncapped framerate modes when FPS drops below 35
- Added integer scaling support (up to 5×) for backbuffered VESA modes, enabling any VESA resolution in FastDoom

https://github.com/viti95/FastDoom/releases/d … tDoom_1.3.0.zip

https://www.youtube.com/@viti95

Reply 1263 of 1267, by AncapDude

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"Removed network gaming support" 😥

Reply 1264 of 1267, by schlang

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maybe performance related?

PC#1: K6-III+ 400 | 512MB | Geforce4 | Voodoo1 | SB Live | AWE64 | GUS PNP Pro
PC#2: 486DX2-66 | 64MB | Riva128 | AWE64 | GUS PNP | PAS16
PC#3: 386DX-40 | 32MB | CL-GD5434 | SB Pro | GUS MAX | PAS16

Think you know your games music? Show us: viewtopic.php?f=5&t=37532

Reply 1265 of 1267, by appiah4

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schlang wrote on 2026-09-14, 16:37:

maybe performance related?

I believe the doom netcode basically relies on the 25fps cap, I can see how that would cause issues with fastdoom..

Reply 1266 of 1267, by rasz_pl

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appiah4 wrote on Yesterday, 06:11:
schlang wrote on 2026-09-14, 16:37:

maybe performance related?

I believe the doom netcode basically relies on the 25fps cap, I can see how that would cause issues with fastdoom..

35 fps cap?
afaik other doom ports interpolate for higher framerates

https://github.com/raszpl/sigrok-disk FM/MFM/RLL decoder
https://github.com/raszpl/FIC-486-GAC-2-Cache-Module (AT&T Globalyst)
https://github.com/raszpl/386RC-16 ram board
https://github.com/raszpl/Zenith_ZBIOS Zenith Z-386 MFM-300 ZBIOS disassembly

Reply 1267 of 1267, by leileilol

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AncapDude wrote on 2026-09-07, 02:39:

"Removed network gaming support" 😥

good tbh, would be a cheater's engine if it still had it given the texture/flat/lighting removal options available.

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