Hot linked drivers produce things like this now:
1026/5/18|17:26:17.180 !!! CGL SendStream
22026/5/18|17:26:17.180 !!! Ptr is 00264DA0, int param is 00000005
32026/5/18|17:26:17.180 ^^^^ Render Operation 0001 (CGL_TRIANGLE (0200)), num vertices 6, mask 0011 (Props Shader,Texture,)
42026/5/18|17:26:17.180 pVertex is 00252710
52026/5/18|17:26:17.180 (413.625000, 198.500000)
6(410.375000, 197.062500)
7(410.812500, 197.625000)
8(410.375000, 197.062500)
9(408.062500, 195.000000)
10(410.812500, 197.625000)
and
1026/5/18|17:26:17.180 ^^^^ Render Operation 0001 (CGL_QUAD (0300)), num vertices 8, mask 0011 (Props Shader,Texture,)
22026/5/18|17:26:17.180 pVertex is 00252710
32026/5/18|17:26:17.180 (406.125000, 191.500000)
4(406.000000, 192.375000)
5(407.437500, 192.187500)
6(407.687500, 191.250000)
7(413.625000, 192.250000)
8(421.687500, 191.000000)
9(419.625000, 189.000000)
10(414.687500, 189.750000)
11
and with that back to ICR2 tomorrow.